Monday, 2 May 2011

Side Deck for Tengu Plants

Yesterday I posted a deck list for my Tengu Plant deck and did not yet complete a side deck. So I thought I would post a side deck just to clarify the most important step in competitive Yugioh; which is side decking.

Side decking will really depend on the current meta of where you are playing. At a modern day YCS expect to see a lot of Six Samurai, Gravekeepers, X-Sabers, and LIGHT Gemini builds floating around, but there are always those decks that are on the rise or there decks that yield the surprise factor. When building a side deck you really need to have a great idea of the metagame and how each tier 1 deck will play on average. For example, Six Samurai could open with a first turn Shi En and/or drop multiple Six Samurai United's or a Gateway of the Six etc.. Or the LIGHT Gemini deck will summon an Alius into a defensive set up assuring a even or plus one situation. Basically, you really need to map out a deck's play style and find out what cards will be most effective against these plays and what cards will be most effective against a variety of decks.

Without any further introduction here is my side deck then I will explain my choices and what they work against.

Side Deck: 15


2 Thunder King Rai-Oh
2 Kinetic Soldier
1 Effect Veiler
1 Cyber Dragon
2 D.D Crow
1 Nobleman of Crossout
2 Prohibition
2 Royal Decree
2 Pulling the Rug

Now I will explain my card choices:

Thunder King Rai-Oh: This card is the MVP of this format, 1900 beater, disrupts the commonly played Pot of Duality and searchers like Gravekeeper's Recruiter and XX-Saber Darksoul. Opening with Thunder King Rai-Oh and backrow is one of the most solid first turn plays today. Thunder King Rai-Oh has a great match up against most high tier decks like Gravekeepers and Six Samurai. Thunder King is also LIGHT, fuelling Chaos Sorcerer and Thunder King will slow the tempo down in order for me to draw into a consistent hand I can work with.

Kinetic Soldier: I side this card for the Samurai and Gemini matchup due to the ability to climb over problem monsters like Shi En and Gemini's brigade of warrior monsters. Samurai and Heros really on field presence provided by their warrior monsters like Shi En and Alius. Eliminating these threats before a well timed Gemini Spark or Samurai swarm will be crucial in the match up against these decks.

Effect Veiler: I main one Effect Veiler due to the amount of effects occurring on the board in today's metagame. Effect Veiler is a great tuner when in a jam so you can access Formula Synchron or whatever it may be. Also Veiler is LIGHT for chaos food. But the side decked Veiler is for the decks that have that crucial monsters that will turn the board in their favour. Veiler is perfect for stopping that Kageki, Boggart Knight, or Gravekeeper's Descendant even Elemental Hero Stratos! As you can see these monsters will provide the ample advantage for these decks. And stopping it as soon as possible will help a lot.

Cyber Dragon: So by now you get the LIGHT concept, so I will shut up about it (Chaos Sorcerer is boss but he isn't the big picture. Cyber Dragon is a great against a multitude of decks such as Geminis, Gravekeepers, Gladiator Beasts and Machina. Against these decks, Cyber Dragon will rival your opponents beaters while baiting out resources. And he wont eat up your normal summon, so it is a great card to turn to especially second turn!

D.D Crow: One of my favourite cards is D.D Crow, due to the difficulty of stopping him from going off. Well however, there is Debunk from Extreme Victory and the obscure effect negation but other than that he is amazing. D.D Crow is very disruptive and will cause cards like Pot of Avarice and Monster Reborn to fizzle out, due to the fact they cannot reselect a target and you have removed the original target. D.D Crow is more for those graveyard oriented decks but he will really help out against the odd deck utilizing cards like Treeborn Frog.

Nobleman of Crossout: This card seems to be on the verge of "staple" status due to the rise of face down monsters being utilized in a decks strategy. You will usually use this card to get rid of the cards that will aid your opponent in the early game. Hitting that Spy or Snowman Eater will definitely steer the game in your favour.

Prohibition: Prohibition is essentially a mini-side deck. It has that sweet ability to lock down key cards, of YOUR choice! That choice is very crucial, calling the right card at the right time will allow you to control the tempo of the game and allow you to make your plays with ease, (especially aggressive combo plays). And when worst comes to worst, Prohibition can be that bluff/MST bait when your really screwed.

Royal Decree: This card is definitely an example of smoke-screening or in better words changing my strategy. When I side in Decree I will usually change up the spell and trap line up to play a more aggressive game with ease against decks that rely on multiple backrow. In a more situational sense, Royal Decree can act as a single turn push card when going into Scrap Dragon, like you see in Scrap decks running Decree.

Pulling the Rug: This card had its days in the Monarch era, and was even main decked at times. But now I use this card for more than Monarchs, I will stop those key cards which rely on the normal summon to accelerate their turn (Kageki, Boggart Knight, Stratos). It will also serve its older use of stopping those pesky Monarchs, more specifically the ever popular Caius.

So this concludes my Side Deck Discussion for Tengu Plants! See you later!

-Eric

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